Discussions about interactive fiction

Archive for November, 2012

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why doesn't this code work?

I can’t find any reason why this does not work

[The purpose of pressing the button is to turn the machine on or off]

Instead of pushing the button:

     If X is false:

         say "The machine is on";

         now X is true;

    otherwise

         say "The machine is off";

         now X is false;

    End if.

The first part of the code works

 Instead of pushing the button:

       If X is false:

          say "The machine is on";

          now X is true.

But the last part of the code produces an error when it is compiled.

I have tried putting a semi comma after the word ‘otherwise’ but with no

luck.

Any ideas what the problem is?


Regards Brian

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Game password protection

I’m looking for an idea for inform 7 code so that when the game begins the

player must enter the correct password else the game will end.

This will be useful for games suited to adults due to violence in the game.


Regards Brian

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making something happen after x turns

This may not be possible in Inform 7.

I want something printed after the player has had three turns.

I tried

Every turn:

   On the third turn, say "a bird flys past".

Maybe I’m not using the correct syntax.

Is there a way of getting this to work?


Regards Brian

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dealing with scenery objects

It seems that when I make a wall a scenery object I can’t later on remove

it from the game and replace it with a different wall (one painted red). I

made the white wall scenery so it would not be listed for the objects in

the room. The player paints the white wall a red colour so after it has

been painted I want the name and description of the wall to indicate it is

now a red colour. Is there some way you can do this for scenery objects?

If I could replace the white wall for the red wall when the player has

painted the wall then I could make a condition that the painter can only

paint the white wall so the wall does not get painted twice.

Any help would e welcome thanks.


Regards Brian

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what has happened to this news group

In reading documentation on inform I am often referred to this news group

if I need help in using the inform code but there is very little response

from anybody.


Regards Brian

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is support for Inform 6 likely to fall

I understand that Inform 7 converts the script code to Inform 6 language

then creates a adventure file by compiling the Inform 6 code. At the moment

people have a choice to either program in Inform 6 using its program type

code or program in Inform 7 using the more natural language. Is support for

Inform 6 likely to be dropped in favour of programming in the more recent

Inform 7?

Can code be mixed by including some inform 6 code when entering code into

the inform 7 compiler? This could be useful if the adventure creator has

problems with the inform 7 language.

In order for inform 7 to convert the code to inform 6 language then it must

write a file with the converted code. Where can this file be found as it

would be interesting to look at.

I read that I need to study the Inform 6 code to fully understand the

Inform 7 code.


Regards Brian

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