Discussions about interactive fiction

Archive for April, 2013

[Inform7 Ita] A collection of extensions in italian for Inform7

For those interested in the new italian Inform7 6G60 extensions: here http://milleuna.3owl.com you can find three on-line simple demos (based on Quixe) with source code. They show the capabilities of the "Hyperlink Interface IT" and other extensions fully translated in italian.

If anyone is interested in the English version of the "Hyperlink Interface" (more advanced than the one 3-years-old available in the I7 repository), feel free to ask for a new demo… and stay tuned for more I7 extensions!

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[Inform 6] Finnish library (beta) available!

Hi,

A Finnish Inform 6/11 library (first beta version) is now available for public, in here: http://code.google.com/p/inform6suomi (in the "downloads" folder).

More examples and info (in Finnish) should appear in the above address quite soon. Meanwhile you can try Adventureland with Parchment (in Finnish):

http://parchment.googlecode.com/svn/trunk/parchment.html?story=http%3…

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object description in inform6

Hi,

In order to get the description of an object in a room, I’ve to give the command "look at …". My question is how to automatically get the description of the objects placed in a room in inform6, without "looking" at them?

Thanks in advance for reply!

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inform6 variables

Hi,

When I try to compile the code below I get a warning on "self.psa_variable = true ;". How should I change the value from false to true?

Thanks in advance for reply!

NPC one "one" one_room1

with psa_variable = true ;

        before [;

                PSA:

                        psa_variable false ;

                        "bla bla bla.^" ;

                        self.psa_variable = true ;

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TADS Coding

 Hello–

  I am new to this group in hopes to find some help with my project I am working on. I have a few questions, but before I ask them, does anyone here still know the old TADS 2 language from way back in the day, like from ’92-ish? A guy named Chris Nebel referred me here for help. I happened to stumble across his email in the tads compiler log window, which he ported for the old macs. I am using an old Quadra 950, but I don’t think that is relevant here.

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[Inform 6] Verbs

Hi,

Is it possible to write what word combinations should give a certain answer in the objects’s "before"? In the case below I want to get the answer "bla bla bla." after writing "a big car" or "dog elephant fish", but I get "Error:  Expected assignment or statement but found <constant>" from the compiler on "’a big car’ ‘dog elephant fish’:".

Thanks advance for reply!

NPC one "one" one_room1
with psa_variable = false ;
        before [;
                ‘a big car’ ‘dog elephant fish’:
                        print "bla bla bla.^" ;
                        self.psa_variable = true ;

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[Inform7+Quixe+HTML5] You won't believe your eyes!

Here is the multimedia on-line version of "Aladino e le Perle di Saggezza" (Aladdin and the Pearls of Wisdom) an interactive fiction written in italian.

Well, it’s possible that you’re going to understand nothing of it, but I want to show an interesting combination of Inform7, Quixe and HTML5 that makes possible to play interactive fiction with hyperlinks, images and sound in an internet browser. Try to click on the highlighted words and see the effects.

http://milleuna.3owl.com/_Perle_di_Saggezza/play_Media.html

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Spring Thing 2013 begins – time to play the games

The Spring Thing 2013 games are now available for download. There are

three games this year:

Encyclopedia of Elementals (Quest)

A Roiling Original (Glulx)

Witch’s Girl (HTML / Twine)

You can find out everything you need to know at:

http://www.springthing.net/2013/

You’ll find the links to download the games on that page.

Anyone who plays the games and is willing to follow the voting rules

on the site may serve as a judge for the competition by voting on the

games.

The deadline for voting is 11:59 PM EDT, Sunday, April 28, 2013. Winners

will be announced soon afterwards.

The details on how to submit your vote are at:

http://www.springthing.net/2013/index.htm#vote

Feel free to contact me if there are any problems.

________springthing_dot_net

greg_at

To all the players, have fun! To all the entrants, good luck!

Greg

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[Quixe] Hack to Plotkin's Quixe brings javascript to int-fiction

A simple hack to Andrew Plotkin’s Quixe brings the power of javascript in IF written for the glulx VM.

In a few words, a game that is played on-line or off-line in a browser can call javascript code and show the results in the output shown to the player.

The trick is done with a simple modification of the "say" command.

As seen in this on-line demo http://milleuna.3owl.com/_Javascript_DEMO/

this Inform7 line

  say "I’m pretty sure that 2+2 makes $<2+2>$."

generates this output

  I’m pretty sure that 2+2 makes 4.

where 4 is computed by javascript.

This is not the best example to uncover the possibilities of this simple hack, but I’m "pretty" sure that someone can figure out something more useful ;)

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I7: objects of a kind named after their owner

Hiho,

I have a "kind of thing", let’s say "balls". I would like every ball to have a person as an owner, something like this:

A ball is a kind of thing. A ball has a person called owner.

My problem now is, that I can’t find a way to reference the owner in the description or the printed name of the balls.

[code]

The ball has a printed name "[owner of ball]'s Ball". The description is "This is [owner of ball]'s ball."

[/code]

These don’t work. Neither does "noun" instead of "ball" for obvious reasons (noun isn’t always set, as it is set by the parser, in actions like "inventory" noun isn’t set)

Do you have an idea for me? This can’t be that far out… it seems to me, that there should be a fairly obvious answer to my problem that I am just unable to see.

Thanks,

Olav

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